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Product DesignerFaith Gowen

Selected work

Adobe · Spatial video · Launched 2025

Project Pulsar

Before Pulsar had a name, it was a blank canvas. I mapped the XR landscape, drew the first customer journey, and ran headset research on Apple Vision Pro that shaped the MVP. It launched on Android XR in October 2025.

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Adobe Firefly · Generative AI · 2026

Firefly Generations

When people generate hundreds of images and videos in a session, the hard part is finding the one that matters. I'm the point-person designer on the next version of Firefly's generation workspace.

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Adobe Firefly Foundry · Enterprise AI video · Shipped

Directing AI video, frame by frame

Studios don't want a slot machine. They want control. As the first designer on Firefly Foundry, I designed video controls that shipped to the team's first customer, a major media studio.

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And more

Studies, research and prototypes

Study · Unity, C#, Quest Pro · 2024

Rain garden VR simulator

A hands-on VR lesson in water conservation. You measure your roof, redirect a downspout and plant a rain garden, guided by an in-world checklist. I designed and built it in Unity, from grab, throw and teleport interactions to the UI.

Award winner · UMSI Student Expo 2024

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Adobe · Spatial research · 2024

Designing for the body

Hands-on gesture and ergonomics studies across Vision Pro, Quest 3, Quest Pro, HoloLens 2 and Magic Leap, run as part of the research behind Project Pulsar.

Adobe Firefly · iOS and mobile web · Exploration

Elements on mobile

I designed Firefly's Elements flow for iOS and mobile web, including the upgrade path, and explored how a saved character or object should look inside a prompt. It was deprioritized before it shipped.

Not shipped · walkthrough on request

Komee prototype: a floating recipe step and cooking video beside a hand reaching to press play

Study · HoloLens 2 · 2023

Komee: Mixed reality assistant

A hands-free cooking assistant for mixed reality. Recipe steps float beside the cutting board and respond to gaze and palm menus, so messy hands never touch a screen.

One of Us: a low-poly great hall lit by hanging lanterns beside long wooden tables

Study · Unity, C# · 2021

One of Us

An interactive story game I wrote, modeled and scripted myself in Unity and C#, from the plot to the set design.

About

Faith Gowen in a white top, in front of a sculpture of silver foil rays
Faith Gowen in a yellow fleece, looking back over her shoulder on a boat beneath the Golden Gate Bridge

Hi, I'm Faith.

A designer in San Francisco focused on emerging interfaces, from spatial experiences to generative AI. I thrive in the space between engineering and art, where new kinds of technology begin.

How I work

show the magic.

Generative systems are probabilistic and messy. The interface should feel calm and certain anyway.

Seen in Directing AI video

A bias toward prototyping.

I use my engineering background to make experiences real, so people can feel an idea in their hands instead of imagining it from a frame.

Seen in Firefly Generations, Rain garden VR

Design for the body, not just the screen.

Eyes get tired, arms get heavy, and attention runs out. Spatial work taught me to design for all three.

Seen in Rain garden VR, Project Pulsar

Experience

  • Adobe Firefly · Product Designer
  • Adobe XR · Product Design Intern
  • IBM · Front End Developer Intern
  • Abbott · UX and XR Research Intern
  • Avian ML Group · Machine Learning Intern

Education

  • University of Michigan · M.S. Information, HCI
  • Duke University · B.S. Computer Science and Visual Art

Awards

Let's create together